A G.L.I.M.P.S.E. Into Amputees' Futures
Three Muskateeretts Take on Virtual Reality & Gesture Control Tech
Our project G.L.I.M.P.S.E (Gesture Control
Logic In Minimizing Phantom Sensations Effectively) is a cost-effective
solution to Phantom Limb Sensation (PLS) in amputees through the use of Virtual
Reality and Gesture Control technology.
Diversity Luncheon with Oregon Secretary of State; Dennis Richardson
After receiving the eCYBERMISSION
STEM-In-Action Grant, our team continues improve our current solution and share
our discoveries with our community. We have tested out various virtual reality systems
to find one that will work best for amputees. Additionally, we have implemented
a new feature to G.L.I.M.P.S.E which allows an amputee to view a virtual
reality environment in a 360 degrees view. This will enable amputees to feel
more engaged in the experience and will help lessen the phantom limb sensations
they may be experiencing.
We plan on further developing G.L.I.M.P.S.E so
that all different types of amputees can use it. To accomplish this, we will
need to experiment with reconfiguring the Myo Gesture Control Armband that we
are currently using.
Over the past few months, we’ve had so much
fun sharing G.L.I.M.P.S.E with our community. We were honored to be invited to
the Diversity in Business Luncheon, where we received an honorable mention for
our work from Oregon’s Secretary of State Dennis Richardson. Being guests on
the TV program In-Light-n-Mint was
one of the most exciting experiences of our lives, and we’re happy that we were
able to share our project with more people through the program.
Another highlight of the season was seeing
Overleaf post a blog post about our team, project, and how we used their
software to document our progress. Our team was also able to present to science
teachers from all around Oregon at the 2017 Oregon Science Teachers Association
Conference. We were given a chance to speak at the Opening Ceremony, as well as
host a session for teachers.
Working on this project has been a lot of fun,
but there have been a few obstacles along the way. It was a huge challenge
transferring G.L.I.M.P.S.E from the Unity application onto the virtual reality
application. In fact, it even required the help of Unity PDX experts. However,
we are working through the problems as a team and continue to remain
optimistic.
We’d like to give a huge thank you to
eCYBERMISSION for giving us this incredible opportunity to our ideas into
reality!
Click here to find out more about our work!
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