STEM-In-Action Grant Update, The Three Musketeeretts
Over the summer of 2016, they discovered
eCYBERMISSION. They were excited to participate and began brainstorming ideas
within days of signing up.
The team wanted to develop a more effective treatment for PLS, so they began
prototyping a solution, which they named GLIMPSE: Gesture Control Logic in
Minimizing Phantom Sensations Effectively. GLIMPSE is a virtual reality
application that can recognize multiple gestures from a transradial (lower arm
and hand removal) amputee and translate them into movements of the virtual
limb. The girls built their solution using the Myo Gesture Control Armband,
Unity Studio, and the Google Cardboard, for a total cost of only $215.00. This
cost-effective, portable, and engaging virtual reality solution can change the
way those with PLS are treated.
The girls will use the eCYBERMISSION STEM-In-Action Grant to develop their prototype further, so that it can be made available to amputees in their community. In order to do so, they have a number of ideas: (1) they will test how the eight EMG (Electromyography) Pods on the Myo Gesture Control Armband will function separately. The goal of this is to reconfigure the armband, so that GLIMPSE can be compatible for various amputations. (2) To create a more engaging and comfortable virtual reality environment, they plan on implementing the Ricoh Theta 360 degree camera. The idea behind this is that treatment in comfortable or familiar settings speeds up the treatment process. (3) They will evaluate four different types of virtual reality headsets to find the most applicable one for their purpose. (4) Lastly, create custom gestures for individuals.
The girls will use the eCYBERMISSION STEM-In-Action Grant to develop their prototype further, so that it can be made available to amputees in their community. In order to do so, they have a number of ideas: (1) they will test how the eight EMG (Electromyography) Pods on the Myo Gesture Control Armband will function separately. The goal of this is to reconfigure the armband, so that GLIMPSE can be compatible for various amputations. (2) To create a more engaging and comfortable virtual reality environment, they plan on implementing the Ricoh Theta 360 degree camera. The idea behind this is that treatment in comfortable or familiar settings speeds up the treatment process. (3) They will evaluate four different types of virtual reality headsets to find the most applicable one for their purpose. (4) Lastly, create custom gestures for individuals.
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